Page Byte Address Description
64 0 4000
Loading screen
99 6 6306
Charset and ui graphics
101 6 6506
Tile collision behaviour
102 6 6606
Tiles graphic data
110 6 6E06
Tiles attributes
111 6 6F06
Supertiles layout
120 6 7806
Room layout
129 152 8198
Graphics data for player, enemies, hud and room objects
152 150 9896
Table points based on enemy types. Score = points * 100
153 209 99D1
Commands table for HUD flash
156 247 9CF7
Rex and FINAL BOSS offsets for compute explosion position
156 253 9CFD
Rex and FINAL BOSS explosion position and index for graphic data
159 11 9F0B
Table of teleporting mask data for FOOT MAN
160 165 A0A5
Graphic data for atoms based on bits2-0 x-position of atom
163 170 A3AA
Offsets graphics data for smartbombs in HUD
163 244 A3F4
Text definition for HUD
167 125 A77D
Table of graphic data addresses for tile animation
168 54 A836
Offset position table for drones
168 182 A8B6
Graphic data for drones
169 134 A986
List of rooms in attract-mode
170 0 AA00
Table of trajectories for seed plant projectiles
170 67 AA43
Graphic data for seed plant projectile
170 71 AA47
Table for address pointers into table of trajectories for seed plant projectiles
170 87 AA57
Position offsets for explosion debris
170 183 AAB7
Graphic data for explosion debris
170 247 AAF7
Text Definition Data - Start game, game over and in-game windows
172 154 AC9A
Display file lookup table
174 26 AE1A
List of ports for read the keys
174 82 AE52
Invert byte lookup table
175 82 AF52
Offsets table for animated sprites
175 130 AF82
Graphic data for arrows tiles
175 194 AFC2
Enemy configuration for every room (26 rooms)
177 167 B1A7
Room directions and enemy pointers
180 124 B47C
Configuration data for REX spray weapon
185 190 B9BE
Laser graphics
191 75 BF4B
X-delta table for PLANT projectiles
194 83 C253
Bubble graphic data offsets
194 223 C2DF
List of 'random' attribute colors for explosion
206 34 CE22
List of 'wall' type tiles
206 39 CE27
List of 'background' type tiles
206 104 CE68
FOOT MAN and Rex jumping y-offsets increments
210 68 D244
Address pointers into text definition windows for bonus
212 251 D4FB
Sound data
220 167 DCA7
Text Definition Data - Input code windows
223 198 DFC6
Text Defintion Data - Control configuration
228 255 E4FF
Title screen