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Data |
Prev: AE52 | Up: Map | Next: AF82 |
This offset are added to the graphic data base address of the sprite based on x-position bits 2-0
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AF52 | DEFB $00,$00,$30,$30,$60,$60,$90,$90 | Offsets for Rex, Foot Man and Caterpillar | ||
AF5A | DEFB $00,$00,$54,$54,$A8,$A8,$FC,$FC | Offsets for shield | ||
AF62 | DEFB $00,$00,$24,$24,$48,$48,$6C,$6C | Offsets not used | ||
AF6A | DEFB $00,$10,$20,$30,$40,$50,$60,$70 | Offsets for Triangle | ||
AF72 | DEFB $00,$16,$2C,$42,$58,$6E,$84,$9A | Offsets not used | ||
AF7A | DEFB $00,$00,$00,$00,$30,$30,$30,$30 | Offsets for FOOT MAN dying |
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