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B1A7: Room directions and enemy pointers
Every room spans 6 bytes. The first four bytes indicates the connections of the room (top, left, bottom and right). A value of $00 indicates no room connection
Byte Content
$00 Top room
$01 Right room
$02 Bottom room
$03 Left room
$04 - $05 Address pointer for enemy configuration on this room
B1A7 DEFB $00,$01,$00,$00
B1AB DEFW $AFC2
B1AD DEFB $00,$02,$00,$00
B1B1 DEFW $AFC9
B1B3 DEFB $03,$00,$00,$00
B1B7 DEFW $AFD9
B1B9 DEFB $00,$00,$00,$04
B1BD DEFW $AFEC
B1BF DEFB $00,$00,$00,$05
B1C3 DEFW $AFFC
B1C5 DEFB $06,$00,$00,$00
B1C9 DEFW $B00F
B1CB DEFB $00,$07,$00,$00
B1CF DEFW $B028
B1D1 DEFB $08,$00,$00,$00
B1D5 DEFW $B035
B1D7 DEFB $00,$00,$00,$09
B1DB DEFW $B04B
B1DD DEFB $0A,$00,$00,$00
B1E1 DEFW $B05E
B1E3 DEFB $00,$0B,$00,$00
B1E7 DEFW $B06E
B1E9 DEFB $0C,$00,$00,$00
B1ED DEFW $B084
B1EF DEFB $0D,$00,$00,$00
B1F3 DEFW $B094
B1F5 DEFB $0E,$00,$00,$00
B1F9 DEFW $B0AA
B1FB DEFB $0F,$00,$00,$00
B1FF DEFW $B0BD
B201 DEFB $10,$00,$00,$00
B205 DEFW $B0C1
B207 DEFB $11,$00,$00,$00
B20B DEFW $B0E0
B20D DEFB $12,$00,$00,$00
B211 DEFW $B0F0
B213 DEFB $13,$00,$00,$00
B217 DEFW $B10F
B219 DEFB $14,$00,$00,$00
B21D DEFW $B125
B21F DEFB $15,$00,$00,$00
B223 DEFW $B135
B225 DEFB $16,$00,$00,$00
B229 DEFW $B148
B22B DEFB $17,$00,$00,$00
B22F DEFW $B15B
B231 DEFB $18,$00,$00,$00
B235 DEFW $B174
B237 DEFB $19,$00,$00,$00
B23B DEFW $B18A
B23D DEFB $00,$00,$00,$00
B241 DEFW $B1A3
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