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AFC2: Enemy configuration for every room (26 rooms)
Every room spans 3 + 3*n + 1 ($FF) byte. The first 3 bytes defines the mobile enemies. The next block of 3 bytes repeats for every static enemy in the room.
Byte Content
$00 Data for the mobile enemy
Bit 7: the enemy enters the room from the top
Bit 6: the enemy enters the room from the right
Bit 5: the enemy enters the room from the left
Bits 4-0: max number of enemies on room
$01 Enemy enter counter
$02 Bits 7: if set, FOOT MAN enters randomly
Bits 6-0: type of enemy who enters room
$03 Bit 7: reverse sprite if set
Bit 6-0: type of static enemy
If the value of this byte is $FF there is no more static enemies on this room
$04 Bits 7-3: horizontal position of sprite in tiles(bytes)
$05 Bits 3-0: vertical position of sprote in tiles(bytes)
AFC2 DEFB $4A,$05,$00,$05,$E8,$11,$FF
AFC9 DEFB $47,$04,$00,$02,$20,$04,$02,$68,$04,$02,$E0,$04,$04,$88,$0A,$FF
AFD9 DEFB $09,$06,$00,$09,$38,$08,$04,$A0,$05,$04,$A0,$07,$04,$A0,$09,$04,$A0,$0B,$FF
AFEC DEFB $09,$03,$00,$09,$20,$04,$02,$B0,$04,$04,$10,$05,$04,$10,$10,$FF
AFFC DEFB $0A,$05,$8E,$05,$40,$12,$09,$68,$04,$05,$70,$0D,$03,$28,$0A,$02,$20,$0D,$FF
B00F DEFB $09,$04,$0E,$09,$20,$04,$02,$B0,$04,$02,$B0,$04,$02,$B0,$04,$02,$B0,$04,$04,$78,$04,$04,$60,$04,$FF
B028 DEFB $0A,$03,$0E,$05,$58,$0A,$04,$28,$05,$03,$A0,$0B,$FF
B035 DEFB $09,$01,$0E,$04,$60,$0A,$04,$78,$05,$04,$A8,$0C,$04,$C0,$07,$03,$40,$0A,$03,$50,$07,$FF
B04B DEFB $0A,$04,$00,$01,$28,$0A,$01,$70,$0D,$09,$50,$04,$09,$08,$04,$06,$40,$07,$FF
B05E DEFB $0A,$03,$00,$09,$98,$04,$01,$68,$0D,$06,$68,$09,$01,$50,$06,$FF
B06E DEFB $0A,$05,$8E,$09,$68,$04,$09,$98,$04,$09,$C8,$04,$05,$C8,$0A,$05,$B0,$0A,$05,$98,$0A,$FF
B084 DEFB $0A,$01,$00,$03,$A0,$0B,$03,$70,$0A,$04,$28,$0A,$04,$40,$05,$FF
B094 DEFB $0A,$02,$00,$05,$28,$11,$09,$40,$08,$01,$60,$04,$01,$48,$0C,$05,$88,$04,$02,$88,$07,$FF
B0AA DEFB $0A,$02,$0E,$05,$50,$13,$05,$98,$13,$02,$40,$07,$02,$28,$0D,$01,$78,$03,$FF
B0BD DEFB $0B,$01,$00,$FF
B0C1 DEFB $0A,$03,$0E,$02,$38,$09,$03,$28,$04,$04,$88,$02,$04,$80,$05,$04,$88,$08,$04,$80,$0B,$04,$88,$0E,$04,$80,$11,$04,$88,$14,$FF
B0E0 DEFB $07,$02,$8E,$02,$40,$0A,$04,$B8,$0D,$04,$A0,$0A,$04,$40,$04,$FF
B0F0 DEFB $0C,$01,$0E,$02,$A0,$09,$02,$A0,$09,$02,$A0,$09,$04,$C0,$09,$04,$C0,$0B,$04,$C0,$0D,$04,$C0,$0F,$04,$28,$0A,$86,$98,$04,$FF
B10F DEFB $0C,$03,$0E,$09,$50,$03,$05,$30,$0F,$05,$40,$0F,$03,$A8,$0D,$06,$40,$07,$86,$80,$0F,$FF
B125 DEFB $0D,$01,$00,$02,$A0,$0C,$02,$58,$09,$04,$28,$0A,$06,$40,$0D,$FF
B135 DEFB $0A,$02,$8E,$04,$80,$0E,$86,$C8,$06,$86,$98,$07,$86,$B0,$0A,$01,$50,$07,$FF
B148 DEFB $08,$02,$00,$01,$B0,$06,$03,$58,$06,$05,$A0,$0D,$05,$58,$0D,$04,$D0,$05,$FF
B15B DEFB $0A,$04,$00,$02,$A0,$06,$02,$90,$10,$09,$58,$06,$86,$80,$0D,$86,$98,$0A,$81,$B8,$07,$01,$80,$07,$FF
B174 DEFB $0E,$03,$00,$03,$B8,$04,$03,$B8,$07,$03,$B8,$0A,$01,$A0,$0D,$05,$58,$0A,$04,$A0,$09,$FF
B18A DEFB $0A,$03,$0E,$05,$A0,$09,$05,$B0,$09,$05,$C0,$09,$05,$D0,$09,$01,$50,$12,$01,$78,$12,$09,$40,$0D,$FF
B1A3 DEFB $0F,$FF,$00,$FF
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