|  | Routines | 
| Prev: BF5B | Up: Map | Next: BFE7 | 
| 
Used by the routine at BD6B.
 | ||||
| BF66 | LD A,R | Border color to black? | ||
| BF68 | SLA A | |||
| BF6A | AND $F8 | |||
| BF6C | OUT ($FE),A | |||
| BF6E | LD A,(IX+$03) | Set A to the explosion counter | ||
| BF71 | SLA A | Save at A093 the position of the offset for the current explosion counter | ||
| BF73 | LD ($A093),A | |||
| BF76 | LD E,A | Point HL to the corresponent address into offset of debris position | ||
| BF77 | LD D,$00 | |||
| BF79 | ADD HL,DE | |||
| BF7A | LD A,(IX+$00) | Computes the x-byte-position in room of the debris | ||
| BF7D | SRL A | |||
| BF7F | SRL A | |||
| BF81 | SRL A | |||
| BF83 | ADD A,(HL) | |||
| BF84 | SUB $07 | |||
| BF86 | CP $01 | Position is out of bounds of the screen-left border? | ||
| BF88 | JP C,$BFCF | Jump forward is so | ||
| BF8B | CP $1E | Position is out of bounds of the screen-right border? | ||
| BF8D | JP NC,$BFCF | Jump forward if so | ||
| BF90 | LD ($A0AF),A | Set A0AF the x-byte-position of the debris | ||
| BF93 | INC HL | Computes the y-pixel-position in room of the debris | ||
| BF94 | LD A,(HL) | |||
| BF95 | ADD A,(IX+$01) | |||
| BF98 | SUB $30 | |||
| BF9A | CP $08 | Position is out of bounds of the screen-top border? | ||
| BF9C | JP C,$BFDB | Jump forward is so | ||
| BF9F | CP $A0 | Position is out of bounds of the screen-bottom border? | ||
| BFA1 | JP NC,$BFDB | Jump forward is so | ||
| BFA4 | LD ($A0B0),A | Set A0B0 the y-pixel-position of the debris | ||
| BFA7 | LD L,A | Compute into HL the address of the debris into the room graphic data | ||
| BFA8 | LD H,$00 | |||
| BFAA | ADD HL,HL | |||
| BFAB | ADD HL,HL | |||
| BFAC | ADD HL,HL | |||
| BFAD | ADD HL,HL | |||
| BFAE | ADD HL,HL | |||
| BFAF | LD A,($A0AF) | |||
| BFB2 | LD E,A | |||
| BFB3 | LD D,$00 | |||
| BFB5 | ADD HL,DE | |||
| BFB6 | LD DE,$EAFF | |||
| BFB9 | ADD HL,DE | |||
| BFBA | PUSH HL | Save HL | ||
| BFBB | LD A,($A093) | Compute into DE the address for the graphic data of the debris | ||
| BFBE | SLA A | |||
| BFC0 | SLA A | |||
| BFC2 | LD E,A | |||
| BFC3 | LD D,$00 | |||
| BFC5 | LD HL,$AA6E | |||
| BFC8 | ADD HL,DE | |||
| BFC9 | EX DE,HL | |||
| BFCA | POP HL | Restore HL | ||
| BFCB | CALL $A4F4 | Draw the debris | ||
| BFCE | RET | |||
| BFCF | XOR A | Set A=0 | ||
| BFD0 | LD ($A0AF),A | Set x-byte-position of the debris to 0 | ||
| BFD3 | LD A,$20 | Set y-pixel-position of the debris to $20 | ||
| BFD5 | LD ($A0B0),A | |||
| BFD8 | JP $BF90 | Jump back | ||
| BFDB | LD A,$20 | Set y-pixel-position of the debris to $20 | ||
| BFDD | LD ($A0B0),A | |||
| BFE0 | XOR A | Set A=0 | ||
| BFE1 | LD ($A0AF),A | Set x-byte-position of the debris to 0 | ||
| BFE4 | JP $BFA4 | Jump back | ||
| Prev: BF5B | Up: Map | Next: BFE7 |