|  | Game status buffer | 
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Used as: length of the current processing line for windows setup, color attribute for windows border, color attribute for text content of the windows, ... Used in routine A13E. As x-position of the tile at routine C745. As stack pointer at routine B205 and A28A. As destructible tile type and laser x-position at routine B645. As position into offset table for debris expansion at routine BF66
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| A093 | DEFS $02 | |||
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