|  | Routines | 
| Prev: B98E | Up: Map | Next: BA3D | 
| 
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| B9EF | LD HL,$A093 | Set A093 to the energy to loss | ||||||
| B9F2 | LD (HL),A | |||||||
| B9F3 | LD A,($A014) | Return if weapon energy level equals zero | ||||||
| B9F6 | OR A | |||||||
| B9F7 | RET Z | |||||||
| B9F8 | LD A,($A018) | Decrement weapon energy | ||||||
| B9FB | SUB (HL) | |||||||
| B9FC | LD ($A018),A | |||||||
| B9FF | RET P | Return if energy still a positive value | ||||||
| 
Weapon energy quantity has been depleated
 | ||||||||
| BA00 | ADD A,$32 | Increment weapon energy by 50 | ||||||
| BA02 | LD ($A018),A | |||||||
| BA05 | LD A,($A014) | Decrement weapon energy level | ||||||
| BA08 | DEC A | |||||||
| BA09 | OR A | if weapon energy level reaches zero jump forward | ||||||
| BA0A | JP Z,$BA11 | |||||||
| BA0D | LD ($A014),A | Set the new weapon energy level | ||||||
| BA10 | RET | |||||||
| 
weapon energy level is zero
 | ||||||||
| BA11 | LD A,($A06E) | Decrement the accumulated energy for weapons | ||||||
| BA14 | DEC A | |||||||
| BA15 | CP $FF | Return if the accumulated energy is alredy zero | ||||||
| BA17 | RET Z | |||||||
| BA18 | LD ($A06E),A | Set the new number of accumulated energy for weapon | ||||||
| BA1B | LD A,$01 | Set color attribute blue for weapon icon | ||||||
| BA1D | LD HL,($A015) | Set HL to point to the current weapon icon HUD in attribute file | ||||||
| BA20 | CALL $B983 | Set weapon icon in HUD to the color at A (aatribute file) | ||||||
| BA23 | LD HL,($A015) | Point HL to the weapon icon into the attribute buffer | ||||||
| BA26 | LD DE,$8CFF | |||||||
| BA29 | ADD HL,DE | |||||||
| BA2A | CALL $B983 | Set weapon icon in HUD to the color at A (attribute buffer) | ||||||
| BA2D | LD HL,($A015) | Set A015 to point to the previous weapon icon | ||||||
| BA30 | DEC HL | |||||||
| BA31 | DEC HL | |||||||
| BA32 | LD ($A015),HL | |||||||
| BA35 | LD A,$05 | Set weapon energy level to max | ||||||
| BA37 | LD ($A014),A | |||||||
| BA3A | JP $B9D7 | Jump to change the current weapon for Rex | ||||||
| Prev: B98E | Up: Map | Next: BA3D |