Routines |
Prev: B943 | Up: Map | Next: B98E |
B96B | LD A,($A042) | Return if HDU flash active | ||
B96E | CP $FF | |||
B970 | RET NZ | |||
B971 | LD HL,($A015) | Set HL to the pointer into attribute file for the weapon icon | ||
B974 | CALL $B97E | Handle icon weapon color change | ||
B977 | LD HL,($A015) | Set HL to the pointer into attribute buffer for the weapon icon | ||
B97A | LD DE,$8CFF | |||
B97D | ADD HL,DE | |||
B97E | LD A,($A014) | Set A the color attribute based on weapon energy level | ||
B981 | INC A | |||
B982 | INC A | |||
Set weapon icon in HUD the color attribute at A
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B983 | LD (HL),A | Set color attribute for first row | ||
B984 | INC HL | |||
B985 | LD (HL),A | |||
B986 | LD DE,$001F | Point HL to the next row | ||
B989 | ADD HL,DE | |||
B98A | LD (HL),A | Set color attribute for the second row | ||
B98B | INC HL | |||
B98C | LD (HL),A | |||
B98D | RET |
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