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E04F: Draw the enemy sprite on title screen (2/2)
Used by the routine at D8C0.
E04F LD HL,($A081) Set HL to the address pointer for the enemy animation definition
E052 LD DE,$000C Points to the address poiner for the next enemy animation
E055 ADD HL,DE
E056 LD ($A081),HL Save the new address pointer to A081
E059 LD A,($A07F) Increment the animation frame number
E05C INC A
E05D CP $08 Is animation frame number $08?
E05F JP NZ,$E063 Jump in not
E062 XOR A Reset animation frame number
E063 LD ($A07F),A Save the new animation frame number to A07F
E066 RET
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