Game status buffer
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E049: Data buffer for the enemy sprite on title screen
Data copied from the corresponding animation definition at
E067
Bytes
Meaning
0x00-0x01
Address pointer to sprite graphics data
0x02
Horitzontal position of sprite. Always $03
0x03
Vertical position of sprite. Always $10
0x04
Width of sprite (in bytes)
0x05
Height of sprite (in pixels)
E049
DEFB $CA,$8C,$03,$10,$02,$10
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