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E049: Data buffer for the enemy sprite on title screen
Data copied from the corresponding animation definition at E067
Bytes Meaning
0x00-0x01 Address pointer to sprite graphics data
0x02 Horitzontal position of sprite. Always $03
0x03 Vertical position of sprite. Always $10
0x04 Width of sprite (in bytes)
0x05 Height of sprite (in pixels)
E049 DEFB $CA,$8C,$03,$10,$02,$10
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