|  | Routines | 
| Prev: C54D | Up: Map | Next: C5B6 | 
| 
Used by the routine at BA5C.
 | ||||
| C577 | LD A,(IX+$09) | Return if enemy type is not FOOT MAN | ||
| C57A | OR A | |||
| C57B | RET NZ | |||
| C57C | LD A,(IX+$02) | Jump forward if FOOT MAN is facing left | ||
| C57F | OR A | |||
| C580 | JP NZ,$C58E | |||
| C583 | LD A,(IX+$00) | FOOT MAN is facing right. Return if x-position of bits2-0 of FOOTMAN is not $02 | ||
| C586 | AND $07 | |||
| C588 | CP $02 | |||
| C58A | RET NZ | |||
| C58B | JP $C596 | Jump to check for change state | ||
| C58E | LD A,(IX+$00) | FOOT MAN is facing left. Return if x-position of bits2-0 of FOOTMAN is not $04 | ||
| C591 | AND $07 | |||
| C593 | CP $04 | |||
| C595 | RET NZ | |||
| C596 | CALL $A375 | Set A a pseudo-random number | ||
| C599 | CP $FA | Return if pseudo-random number if smaller than $FA | ||
| C59B | RET C | |||
| C59C | LD A,(IX+$06) | Return if FOOT MAN is falling | ||
| C59F | OR A | |||
| C5A0 | RET NZ | |||
| C5A1 | LD A,(IX+$03) | Return if FOOT MAN is jumping | ||
| C5A4 | OR A | |||
| C5A5 | RET NZ | |||
| C5A6 | LD A,(IX+$11) | Retunr if state change counter is not zero | ||
| C5A9 | OR A | |||
| C5AA | RET NZ | |||
| C5AB | LD HL,$91B2 | Set HL to the address pointer for the graphic data of FOOT MAN stand-by | ||
| C5AE | CALL $C556 | Set enemy configuration for FOOT MAN stand-by | ||
| C5B1 | LD (IX+$12),$02 | Set FOOT MAN to type Stand-by | ||
| C5B5 | RET | |||
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