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B133: Room directions and enemy pointers
Every room spans 6 bytes. The first four bytes indicates the connections of the room (top, left, bottom and right). A value of $00 indicates no room connection
Byte Content
$00 Top room
$01 Right room
$02 Bottom room
$03 Left room
$04 - $05 Address pointer for enemy configuration on this room
B133 DEFB $00,$01,$00,$00
B137 DEFW $AECD
B139 DEFB $00,$0F,$02,$00
B13D DEFW $AED4
B13F DEFB $00,$03,$00,$00
B143 DEFW $AEE4
B145 DEFB $00,$04,$00,$00
B149 DEFW $AEEE
B14B DEFB $00,$05,$00,$00
B14F DEFW $AF04
B151 DEFB $00,$06,$00,$00
B155 DEFW $AF1D
B157 DEFB $00,$07,$00,$00
B15B DEFW $AF3C
B15D DEFB $08,$14,$00,$00
B161 DEFW $AF49
B163 DEFB $09,$00,$00,$00
B167 DEFW $AF5F
B169 DEFB $00,$00,$00,$0A
B16D DEFW $AF69
B16F DEFB $00,$00,$00,$0B
B173 DEFW $AF82
B175 DEFB $00,$00,$00,$0C
B179 DEFW $AF89
B17B DEFB $00,$00,$00,$0D
B17F DEFW $AF93
B181 DEFB $11,$00,$00,$00
B185 DEFW $AFAC
B187 DEFB $1E,$00,$00,$00
B18B DEFW $AFBF
B18D DEFB $00,$10,$00,$00
B191 DEFW $AFDE
B193 DEFB $00,$00,$04,$00
B197 DEFW $AFEE
B199 DEFB $00,$12,$00,$00
B19D DEFW $AFF5
B19F DEFB $00,$13,$00,$00
B1A3 DEFW $B002
B1A5 DEFB $1C,$00,$00,$00
B1A9 DEFW $B015
B1AB DEFB $18,$15,$00,$00
B1AF DEFW $B02E
B1B1 DEFB $16,$00,$00,$00
B1B5 DEFW $B038
B1B7 DEFB $17,$00,$00,$00
B1BB DEFW $B04E
B1BD DEFB $00,$00,$00,$19
B1C1 DEFW $B05E
B1C3 DEFB $19,$00,$00,$00
B1C7 DEFW $B068
B1C9 DEFB $00,$00,$00,$09
B1CD DEFW $B072
B1CF DEFB $00,$00,$00,$0E
B1D3 DEFW $B079
B1D5 DEFB $00,$00,$00,$1A
B1D9 DEFW $B092
B1DB DEFB $00,$1D,$00,$1B
B1DF DEFW $B09F
B1E1 DEFB $22,$00,$00,$00
B1E5 DEFW $B0AF
B1E7 DEFB $00,$1F,$00,$00
B1EB DEFW $B0C5
B1ED DEFB $63,$00,$00,$00
B1F1 DEFW $B0D8
B1F3 DEFB $00,$00,$00,$1F
B1F7 DEFW $B0EE
B1F9 DEFB $00,$00,$00,$20
B1FD DEFW $B107
B1FF DEFB $00,$00,$00,$21
B203 DEFW $B11A
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