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AECD: Enemy configuration for every room
Every room spans 3 + 3*n + 1 ($FF) byte. The first 3 bytes defines the mobile enemies. The next block of 3 bytes repeats for every static enemy in the room.
Byte Content
$00 Data for the mobile enemy
Bit 7: the enemy enters the room from the top
Bit 6: the enemy enters the room from the right
Bit 5: the enemy enters the room from the left
Bits 4-0: max number of enemies on room
$01 Enemy enter counter
$02 Bits 7: if set, FOOT MAN enters randomly
Bits 6-0: type of enemy who enters room
$03 Bit 7: reverse sprite if set
Bit 6-0: type of static enemy
If the value of this byte is $FF there is no more static enemies on this room
$04 Bits 7-3: horizontal position of sprite in tiles(bytes)
$05 Bits 3-0: vertical position of sprote in tiles(bytes)
AECD DEFB $06,$32,$0C,$0B,$58,$0D,$FF
AED4 DEFB $47,$1E,$00,$8B,$98,$0F,$13,$78,$04,$12,$E8,$0B,$14,$08,$08,$FF
AEE4 DEFB $C9,$19,$8C,$0A,$40,$0D,$11,$E8,$08,$FF
AEEE DEFB $6C,$1E,$00,$01,$A0,$0D,$01,$28,$09,$0F,$C8,$0B,$0F,$C8,$0B,$0F,$C8,$0B,$0F,$C8,$0B,$FF
AF04 DEFB $2D,$1E,$00,$01,$C0,$0E,$0F,$E0,$06,$0F,$D8,$06,$0F,$E0,$05,$0F,$D8,$05,$0F,$E0,$07,$0F,$D8,$07,$FF
AF1D DEFB $10,$50,$8C,$0F,$A8,$07,$0F,$A0,$09,$0F,$A0,$08,$0F,$90,$07,$0F,$A0,$07,$0F,$88,$07,$12,$50,$0E,$12,$A0,$10,$14,$A0,$10,$FF
AF3C DEFB $CA,$46,$8C,$0A,$80,$06,$12,$50,$0E,$8B,$D0,$0C,$FF
AF49 DEFB $89,$64,$0C,$8B,$98,$0B,$8B,$C8,$07,$8B,$90,$04,$01,$48,$12,$01,$60,$12,$01,$78,$12,$FF
AF5F DEFB $8A,$14,$00,$0A,$B8,$11,$0A,$38,$11,$FF
AF69 DEFB $4A,$1E,$8C,$88,$C0,$0A,$0F,$18,$0A,$0F,$10,$0C,$0F,$10,$0D,$0F,$10,$0F,$0F,$18,$0C,$0F,$18,$10,$FF
AF82 DEFB $0A,$14,$8C,$10,$28,$1E,$FF
AF89 DEFB $EA,$32,$00,$06,$30,$06,$06,$80,$0C,$FF
AF93 DEFB $CA,$3C,$0C,$86,$88,$06,$81,$98,$00,$01,$88,$00,$09,$A0,$0A,$12,$D0,$0A,$11,$D0,$0A,$01,$B8,$0D,$FF
AFAC DEFB $CA,$64,$0C,$0D,$50,$0C,$11,$A0,$0A,$86,$C8,$06,$86,$B0,$0A,$01,$88,$11,$FF
AFBF DEFB $CB,$28,$00,$0B,$50,$0E,$0A,$58,$0A,$06,$98,$07,$0F,$40,$0B,$0F,$48,$0C,$0F,$38,$0D,$0F,$40,$0B,$0F,$48,$0C,$0F,$38,$0D,$FF
AFDE DEFB $6A,$28,$8C,$12,$B0,$08,$86,$C8,$0C,$0A,$58,$0A,$8B,$A8,$12,$FF
AFEE DEFB $2A,$14,$88,$8B,$A8,$0E,$FF
AFF5 DEFB $CF,$14,$00,$0A,$28,$07,$06,$A0,$09,$86,$C0,$0D,$FF
B002 DEFB $EC,$1E,$00,$09,$58,$10,$11,$E8,$10,$0A,$70,$04,$09,$98,$0A,$8B,$90,$06,$FF
B015 DEFB $AD,$14,$00,$0B,$48,$0C,$0A,$C0,$05,$0A,$B8,$09,$0A,$B8,$0A,$0A,$B8,$0B,$0A,$B8,$0C,$FD,$48,$0F,$FF
B02E DEFB $AA,$1E,$00,$09,$90,$06,$13,$30,$07,$FF
B038 DEFB $A8,$14,$00,$0A,$D0,$0D,$01,$20,$0A,$0F,$50,$02,$0F,$A8,$06,$0F,$A8,$07,$01,$B8,$12,$FF
B04E DEFB $8C,$14,$8C,$01,$48,$0C,$01,$A0,$07,$0B,$38,$0A,$0B,$48,$0D,$FF
B05E DEFB $2E,$0E,$00,$01,$38,$0C,$86,$D8,$12,$FF
B068 DEFB $8A,$1E,$0C,$8B,$90,$06,$0A,$58,$0E,$FF
B072 DEFB $4F,$0A,$8D,$08,$60,$0A,$FF
B079 DEFB $6C,$14,$00,$09,$70,$10,$11,$58,$05,$12,$58,$05,$13,$58,$05,$14,$58,$05,$09,$A0,$05,$06,$38,$12,$FF
B092 DEFB $6A,$14,$00,$13,$70,$05,$14,$70,$05,$12,$E8,$05,$FF
B09F DEFB $6A,$14,$00,$09,$28,$05,$06,$50,$0C,$86,$68,$09,$08,$D8,$11,$FF
B0AF DEFB $EC,$08,$00,$0A,$10,$07,$86,$50,$06,$01,$50,$12,$01,$B8,$12,$09,$B8,$0D,$09,$D0,$0D,$FF
B0C5 DEFB $4A,$14,$0D,$01,$40,$08,$06,$20,$0C,$11,$70,$06,$13,$70,$06,$12,$D0,$0A,$FF
B0D8 DEFB $6A,$14,$8D,$09,$70,$10,$0A,$28,$0B,$86,$90,$0A,$86,$C8,$0D,$08,$40,$0A,$08,$78,$11,$FF
B0EE DEFB $6C,$0F,$00,$0A,$28,$08,$09,$58,$06,$14,$70,$06,$11,$70,$06,$11,$A0,$09,$12,$B8,$09,$14,$D0,$09,$FF
B107 DEFB $6A,$14,$88,$09,$28,$09,$09,$58,$0F,$09,$D0,$09,$01,$28,$12,$01,$10,$12,$FF
B11A DEFB $6A,$0A,$00,$01,$40,$0D,$01,$78,$0A,$01,$A0,$08,$14,$88,$09,$12,$88,$09,$11,$70,$09,$13,$70,$09,$FF
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