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A233: Data buffer for the weapon icons in HUD
Used in routine A212
Bytes Meaning
0x00-0x01 Address pointer to sprite graphics data
0x02 Horitzontal position of sprite
0x03 Vertical position of sprite. Always $00
0x04 Width of sprite (in bytes). Always $02
0x05 Height of sprite (in pixels). Always $10
A233 DEFB $0A,$8C,$01,$00,$02,$10
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