Prev: D930 Up: Map Next: DAC0
D962: Mapping table for tile graphic and room graphic buffer
Contains two words for every tile drawn on screen. First word: address of the tile location into the room graphics buffer Second word: address of the tile graphics $FF is an end marker Tiles $00, $10, $71, $81 and $91 are special tiles, not drawn The routine C745 fill this table and the data overwrites the main loop routine for the title screen (DAC0) and subsequent routines
D962 DEFS $015E
Prev: D930 Up: Map Next: DAC0