Game status buffer |
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Contains two words for every tile drawn on screen. First word: address of the tile location into the room graphics buffer Second word: address of the tile graphics $FF is an end marker Tiles $00, $10, $71, $81 and $91 are special tiles, not drawn The routine C745 fill this table and the data overwrites the main loop routine for the title screen (DAC0) and subsequent routines
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D962 | DEFS $015E |
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