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C5FD: Enemy configuration for FOOT MAN jumping
Used by the routines at C4A6 and C540.
C5FD LD A,(IX+$11) Return if state change counter is not zero
C600 OR A
C601 RET NZ
Configure FOOT MAN to jump. This entry point is used by the routines at C3E0 and D3C2.
C602 LD A,(IX+$06) Return if FOOT MAN falling
C605 OR A
C606 RET NZ
C607 LD A,(IX+$01) Return if y-position less than $18
C60A CP $18
C60C RET C
C60D LD A,(IX+$03) Return if FOOT MAN is jumping
C610 OR A
C611 RET NZ
C612 LD (IX+$03),$01 Set FOOT MAN jumping
C616 LD HL,$D0D8 Set y-offset for FOOT MAN jumping
C619 LD (IX+$04),L
C61C LD (IX+$05),H
C61F RET
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