|  | Routines | 
| Prev: BA3D | Up: Map | Next: BA5C | 
| 
Used by the routine at 947A.
 | ||||
| BA49 | XOR A | |||
| BA4A | LD ($A06E),A | Set 0 to the number of weapons that has energy | ||
| BA4D | LD ($A013),A | Set the actual weapon of Rex (normal laser) | ||
| BA50 | LD A,$01 | Set the current energy level for the windows | ||
| BA52 | LD ($A014),A | |||
| BA55 | LD HL,$5801 | Point to the current weapon icon into attribute file | ||
| BA58 | LD ($A015),HL | |||
| BA5B | RET | |||
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