Data |
Prev: AD5D | Up: Map | Next: AE8D |
This offset are added to the graphic data base address of the sprite based on x-position bits 2-0
|
||||
AE5D | DEFB $00,$00,$30,$30,$60,$60,$90,$90 | Offsets for Rex, Foot Man, Stomper, Wagon, Pod, rear and front train | ||
AE65 | DEFB $00,$00,$54,$54,$A8,$A8,$FC,$FC | Offset for shield | ||
AE6D | DEFB $00,$00,$24,$24,$48,$48,$6C,$6C | Offsets for Mine layer | ||
AE75 | DEFB $00,$10,$20,$30,$40,$50,$60,$70 | Offsets for Mine and Blob | ||
AE7D | DEFB $00,$16,$2C,$42,$58,$6E,$84,$9A | Offsets for Scanner | ||
AE85 | DEFB $00,$00,$00,$00,$30,$30,$30,$30 | Offsets for dying Foot Man |
Prev: AD5D | Up: Map | Next: AE8D |