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AE5D: Offsets table for animated sprites
This offset are added to the graphic data base address of the sprite based on x-position bits 2-0
AE5D DEFB $00,$00,$30,$30,$60,$60,$90,$90 Offsets for Rex, Foot Man, Stomper, Wagon, Pod, rear and front train
AE65 DEFB $00,$00,$54,$54,$A8,$A8,$FC,$FC Offset for shield
AE6D DEFB $00,$00,$24,$24,$48,$48,$6C,$6C Offsets for Mine layer
AE75 DEFB $00,$10,$20,$30,$40,$50,$60,$70 Offsets for Mine and Blob
AE7D DEFB $00,$16,$2C,$42,$58,$6E,$84,$9A Offsets for Scanner
AE85 DEFB $00,$00,$00,$00,$30,$30,$30,$30 Offsets for dying Foot Man
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