Prev: AA6E Up: Map Next: ABD5
AAAE: Text Definition Data - Start game, game over and in-game windows
The Text Definition Data format is as follows
Byte Content
$01 Color attribute of text
$02 Bits 7-5: not used
Bits 4-0: hotizontal position (0-31)
$03 Bits 7-3: vertical position (0-24)
Bits 2-0: not used
PHASE ONE:PROCEED ON FOOT THROUGH UNDERGROUND COMPLEX
AAAE DEFB $46,$07,$50 Color attribute and position of text
AAB1 DEFM "PHASE ONE:PROCEED" phase_one
AAC2 DEFB $00 End marker
AAC3 DEFB $46,$07,$58 Color attribute and position of text
AAC6 DEFM "ON FOOT THROUGH" on_foot
AAD5 DEFB $00 End marker
AAD6 DEFB $46,$07,$60 Color attribute and position of text
AAD9 DEFM "UNDERGROUND COMPLEX" underground
AAEC DEFB $00 End marker
GAME OVER
AAED DEFB $43,$05,$40 Color attribute and position of text
AAF0 DEFM "GAME OVER" game_over
AAF9 DEFB $00 End marker
HI:SCORE
AAFA DEFB $45,$07,$60 Color attribute and position of text
AAFD DEFM "HI:SCORE 0000000" hi_score
AB0D DEFB $00 End marker
HUMANS KILLED
AB0E DEFB $45,$09,$80 Color attribute and position of text
AB11 DEFM "HUMANS KILLED:00000" humans_killed
AB24 DEFB $00 End marker
PRESS FIRE TO BEGIN
AB25 DEFB $44,$04,$70 Color attribute and position of text
AB28 DEFM "PRESS FIRE" press_fire
AB32 DEFB $00 End marker
AB33 DEFB $44,$04,$78 Color attribute and position of text
AB36 DEFM "TO BEGIN " to_begin
AB40 DEFB $00 End marker
SPEED UP
AB41 DEFB $46,$03,$28 Color attribute and position of text
AB44 DEFM " SPEED UP " speed_up
AB53 DEFB $00 End marker
SHIELD LOSS
AB54 DEFB $42,$03,$28 Color attribute and position of text
AB57 DEFM " SHIELD LOSS " shield_loss
AB66 DEFB $00 End marker
1000 BONUS
AB67 DEFB $46,$03,$28 Color attribute and position of text
AB6A DEFM " 1000 BONUS " 1000_bonus
AB79 DEFB $00 End marker
ENERGY LOSS
AB7A DEFB $42,$03,$28 Color attribute and position of text
AB7D DEFM " ENERGY LOSS " energy_loss
AB8C DEFB $00 End marker
100 RAPID SHOTS
AB8D DEFB $46,$03,$28 Color attribute and position of text
AB90 DEFM "100 RAPID SHOTS" 100_rapid_shots
AB9F DEFB $00 End marker
DOUBLE FIRE
ABA0 DEFB $00 Weapon on inventory: $FF Available $00 Not available
ABA1 DEFB $01 Number of lines
ABA2 DEFB $45,$12,$28 Color attribute and position of text
ABA5 DEFM "DOUBLE FIRE" double_fire
ABB0 DEFB $00 End marker
LASER
ABB1 DEFB $00 Weapon on inventory: $FF Available $00 Not available
ABB2 DEFB $01 Number of lines
ABB3 DEFB $45,$03,$28 Color attribute and position of text
ABB6 DEFM "LASER" laser
ABBB DEFB $00 End marker
MULTIPLE
ABBC DEFB $00 Weapon on inventory: $FF Available $00 Not available
ABBD DEFB $01 Number of lines
ABBE DEFB $45,$14,$28 Color attribute and position of text
ABC1 DEFM "MULTIPLE" multiple
ABC9 DEFB $00 End marker
SPRAY
ABCA DEFB $00 Weapon on inventory: $FF Available $00 Not available
ABCB DEFB $01 Number of lines
ABCC DEFB $45,$12,$28 Color attribute and position of text
ABCF DEFM "SPRAY" spray
ABD4 DEFB $00 End marker
Prev: AA6E Up: Map Next: ABD5