Data |
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4 bytes for every sprite that forms the train (one front train, 4 wagons and one rear train ) Byte $00: time counter to show sprite $01 type of train $02 x-position $03 y-position
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A9F4 | DEFB $1E,$85,$E8,$12,$08,$83,$E8,$12 | |||
A9FC | DEFB $08,$83,$E8,$12,$08,$83,$E8,$12 | |||
AA04 | DEFB $08,$83,$E8,$12,$08,$84,$E8,$12 | |||
AA0C | DEFB $08,$FF |
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