|  | Routines | 
| Prev: 9D0F | Up: Map | Next: 9D47 | 
| 9D1F | LD A,$01 | |||
| 9D21 | LD ($A05F),A | Set Rex atoms flushing active | ||
| 9D24 | LD ($A060),A | Set Rex teleporting active | ||
| 9D27 | XOR A | |||
| 9D28 | LD ($A062),A | Set Rex teleporting on init game | ||
| 9D2B | LD ($A05D),A | Set Rex invisible | ||
| 9D2E | LD A,$64 | Set teleporting counter loop to 100 | ||
| 9D30 | LD ($A061),A | |||
| 
Reset buffer data for teleporting and configure sound
 | ||||
| 9D33 | LD HL,$9F14 | Reset teleporting buffer data | ||
| 9D36 | LD DE,$9F15 | |||
| 9D39 | LD BC,$003B | |||
| 9D3C | LD (HL),$00 | |||
| 9D3E | LDIR | |||
| 9D40 | LD DE,$D7AE | Set DE to teleporting sound | ||
| 9D43 | CALL $D5E7 | Configure sound channel and mixer register | ||
| 9D46 | RET | |||
| Prev: 9D0F | Up: Map | Next: 9D47 |