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62E0: Tile collision behaviour
Every tile has an associated byte value, indicating the action to execute if Rex, an enemy or a shot collides with it.
Value Action
0x00 Decorative tile. Anyone can pass trough it. The tile is drawn over Rex or the enemy
0x01 Platform tile. Anyone can walk over it and pass trought it if jumped from below
0x02 Wall tile (solid). Nobody can move trough this tile
0x03 Not used in game
0x04 Destructible tile. Needs 3 hits to destroy
0x05 Destructible tile. Needs 2 hits to destroy
0x06 Destructible tile. Needs 1 hit to destroy
0x07 Respawn activated
0x08 Shield recharging
0x09 Not used in game
0x0A Get Laser weapon
0x0B Get Multiple weapon
0x0C Get Spray weapon
0x0D Get Double Fire weapon
0x0E Enemy always crouch and hopefully(?) fire
0x0F Enemy always jump
0x10 Enemy can crouch and fire
0x11 Enemy can jump
0x12 Elevator
62E0 DEFB $00,$02,$02,$02,$02,$00,$00,$00
62E8 DEFB $00,$00,$02,$02,$02,$02,$00,$00
62F0 DEFB $11,$02,$00,$01,$00,$00,$00,$00
62F8 DEFB $00,$01,$02,$00,$02,$01,$00,$00
6300 DEFB $02,$01,$00,$02,$00,$02,$02,$02
6308 DEFB $02,$01,$01,$01,$01,$00,$01,$02
6310 DEFB $02,$01,$00,$00,$02,$02,$02,$01
6318 DEFB $02,$00,$01,$01,$01,$01,$01,$01
6320 DEFB $02,$01,$02,$00,$00,$00,$00,$02
6328 DEFB $00,$01,$07,$07,$01,$01,$01,$01
6330 DEFB $02,$02,$02,$00,$00,$02,$02,$02
6338 DEFB $00,$00,$00,$00,$00,$02,$02,$02
6340 DEFB $00,$02,$00,$00,$00,$00,$00,$00
6348 DEFB $00,$00,$00,$01,$00,$00,$05,$00
6350 DEFB $00,$0E,$00,$00,$00,$00,$00,$00
6358 DEFB $00,$00,$01,$00,$12,$00,$00,$00
6360 DEFB $02,$0F,$02,$00,$00,$12,$00,$12
6368 DEFB $00,$04,$05,$06,$01,$00,$00,$02
6370 DEFB $02,$10,$02,$00,$00,$01,$01,$01
6378 DEFB $01,$04,$05,$06,$00,$00,$02,$02
6380 DEFB $02,$02,$02,$02,$02,$01,$02,$01
6388 DEFB $02,$04,$05,$06,$00,$00,$00,$00
6390 DEFB $02,$02,$02,$02,$00,$02,$01,$01
6398 DEFB $01,$01,$01,$00,$00,$00,$00,$00
63A0 DEFB $02,$02,$02,$02,$02,$02,$00,$02
63A8 DEFB $02,$02,$02,$02,$02,$00,$01,$01
63B0 DEFB $00,$00,$02,$02,$02,$02,$01,$02
63B8 DEFB $00,$00,$00,$00,$02,$02,$00,$00
63C0 DEFB $01,$02,$01,$02,$02,$02,$02,$00
63C8 DEFB $0D,$0D,$0A,$0A,$0B,$0B,$0C,$0C
63D0 DEFB $02,$02,$02,$02,$02,$02,$00,$00
63D8 DEFB $00,$00,$08,$08,$00,$00,$00,$00
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