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D962: Mapping table for tile graphic and room graphic buffer
Contains two words for every tile drawn on screen. First word: address of the tile location into the room graphics buffer Second word: address of the tile graphics $FF is an end marker Tiles $00, $01, $10, $81, $95, $96, $C6 and $D6 are special tiles, not drawn. The routine C7AE fill this table and the data overwrites the main loop routine for the title screen (DAC0) and subsequent routines
D962 DEFS $015E
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