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Routines |
Prev: CA35 | Up: Map | Next: CB41 |
Used by the routine at CA69.
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CAF6 | CALL $A6AB | Computes into HL address position in tile type buffer based on (x,y) position on screen | ||||||
CAF9 | LD DE,$0060 | Set HL to point under the feet of the enemy | ||||||
CAFC | ADD HL,DE | |||||||
CAFD | LD ($A22C),HL | |||||||
CB00 | LD A,(HL) | Set A the tile type | ||||||
CB01 | CALL $CE17 | Check if tile type is background | ||||||
CB04 | JP Z,$CB3F | Jump if is a background tile | ||||||
CB07 | LD DE,$0020 | Set HL to point in front the feet of the enemy | ||||||
CB0A | AND A | |||||||
CB0B | SBC HL,DE | |||||||
CB0D | LD A,(HL) | Set A the tile type | ||||||
CB0E | OR A | Check if tile type is background | ||||||
CB0F | JP NZ,$CB3F | Jump if not a background tile | ||||||
CB12 | AND A | Set HL to point in front the head of the enemy | ||||||
CB13 | SBC HL,DE | |||||||
CB15 | LD A,(HL) | Set A the tile type | ||||||
CB16 | CALL $CE17 | Check if tile type is background | ||||||
CB19 | JP NZ,$CB3F | Jump if not a background tile | ||||||
CB1C | LD HL,($A22C) | Recover base address under of the feet of enemy and increase pointer | ||||||
CB1F | INC HL | |||||||
CB20 | LD A,(HL) | Set A the tile type | ||||||
CB21 | CALL $CE17 | Check if tile type is background | ||||||
CB24 | JP Z,$CB3F | Jump if is a background tile | ||||||
CB27 | LD DE,$0020 | Set HL to point in front the feet of the enemy | ||||||
CB2A | AND A | |||||||
CB2B | SBC HL,DE | |||||||
CB2D | LD A,(HL) | Set A the tile type | ||||||
CB2E | OR A | Check if tile type is background | ||||||
CB2F | JP NZ,$CB3F | Jump if not a background tile | ||||||
CB32 | AND A | Set HL to point in front the head of the enemy | ||||||
CB33 | SBC HL,DE | |||||||
CB35 | LD A,(HL) | Set A the tile type | ||||||
CB36 | CALL $CE17 | Check if tile type is background | ||||||
CB39 | JP NZ,$CB3F | Jump if not a background tile | ||||||
CB3C | LD A,$FF | Return A = $FF so the enemy can be generated | ||||||
CB3E | RET | |||||||
CB3F | XOR A | Return A = 0 so the enemy cannot be generated | ||||||
CB40 | RET |
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