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C66E: Enemy configuration for FOOT MAN jumping
Used by the routines at C503 and C5A7.
C66E LD A,(IX+$11) Return if state change counter is not zero
C671 OR A
C672 RET NZ
This entry point is used by the routines at C433 and D15A.
C673 LD A,(IX+$06) Return if FOOT MAN falling
C676 OR A
C677 RET NZ
C678 LD A,(IX+$01) Return if y-position less than $18
C67B CP $18
C67D RET C
C67E LD A,(IX+$03) Return if FOOT MAN is jumping
C681 OR A
C682 RET NZ
C683 LD (IX+$03),$01 Set FOOT MAN jumping
C687 LD HL,$CE68 Set y-offset for FOOT MAN jumping
C68A LD (IX+$04),L
C68D LD (IX+$05),H
C690 RET
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