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Routines |
Prev: C5E8 | Up: Map | Next: C66B |
Used by the routine at BC48.
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C627 | LD A,(IX+$09) | Entity type is FOOT MAN? | ||
C62A | AND $7F | |||
C62C | OR A | |||
C62D | RET NZ | Return if it isn't | ||
C62E | LD A,(IX+$12) | FOOT MAN is walking? | ||
C631 | OR A | |||
C632 | JP Z,$C660 | Jump to decrement state counter | ||
C635 | LD A,(IX+$11) | SEt A to state counter | ||
C638 | CP $C8 | is for fixed crouch foot man? | ||
C63A | RET Z | Return if so | ||
C63B | DEC (IX+$11) | Decrement state counter | ||
C63E | RET NZ | Return if no 0 | ||
State counter reached 0: change state to walking
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C63F | LD (IX+$10),$02 | Set footman speed | ||
C643 | RES 7,(IX+$09) | Set footman walking type | ||
C647 | LD (IX+$0E),$03 | Set width of sprite (in bytes) | ||
C64B | LD (IX+$11),$09 | Set state counter | ||
C64F | LD A,(IX+$12) | is footman stand-by? | ||
C652 | CP $02 | |||
C654 | JP NZ,$C65B | Jump if walking or crouched | ||
C657 | LD (IX+$11),$01 | Set state counter | ||
C65B | LD (IX+$12),$00 | Set footman walking | ||
C65F | RET | |||
C660 | LD A,(IX+$11) | Decrement counter if counter > 0 | ||
C663 | DEC A | |||
C664 | CP $FF | |||
C666 | RET Z | |||
C667 | LD (IX+$11),A | |||
C66A | RET |
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