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Routines |
Prev: C141 | Up: Map | Next: C253 |
Used by the routine at BC48.
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C1CB | LD A,(IX+$10) | Increment graphic data counter for bubble | ||
C1CE | INC A | |||
C1CF | LD (IX+$10),A | |||
C1D2 | LD E,A | Set HL to the corresponding poisition in graphic data offset table for bubble | ||
C1D3 | LD D,$00 | |||
C1D5 | LD HL,$C253 | |||
C1D8 | ADD HL,DE | |||
C1D9 | LD A,(HL) | Set A to the graphic data offset | ||
C1DA | CP $FF | is $FF (end marker)? | ||
C1DC | JP NZ,$C1E4 | Jump forward if not | ||
C1DF | LD (IX+$10),$01 | Set graphic data offset counter to 1. Reinit counter | ||
C1E3 | XOR A | Set A=0 | ||
C1E4 | LD E,A | Set HL to the graphic data of the bubble | ||
C1E5 | LD D,$00 | |||
C1E7 | LD L,(IX+$12) | |||
C1EA | LD H,(IX+$13) | |||
C1ED | ADD HL,DE | |||
C1EE | LD A,(IX+$06) | is bubble falling? | ||
C1F1 | OR A | |||
C1F2 | JP NZ,$C222 | Jump if so | ||
C1F5 | LD A,(IX+$11) | Check bubble counter | ||
C1F8 | CP $14 | is bubble counter < 20? | ||
C1FA | JP C,$C200 | Jump forward if so | ||
C1FD | JP $C22C | Jump to finish bubble handler | ||
check bubble for burst
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C200 | LD A,(IX+$11) | check bubble counter | ||
C203 | CP $02 | is 2? | ||
C205 | JP Z,$C24D | Jump to set graphic data for bubble final burst (2) | ||
C208 | CP $03 | is 3? | ||
C20A | JP Z,$C247 | Jump to set graphic data for bubble burst (3) | ||
C20D | CP $04 | is 4? | ||
C20F | JP Z,$C241 | Jump to set graphic data for bubble burst (4) | ||
C212 | CP $05 | is 5? | ||
C214 | JP Z,$C23B | Jump to set graphic data for bubble burst (5) | ||
C217 | LD A,(IX+$10) | check graphic data counter of bubble | ||
C21A | CP $02 | is 2? | ||
C21C | JP NZ,$C22C | Jump forward if not | ||
Bubble stop bouncing
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C21F | DEC (IX+$10) | Decrement graphic data counter | ||
C222 | LD L,(IX+$12) | Increment graphic data to sprite bubble non-bouncing (falling or stopped in floor) | ||
C225 | LD H,(IX+$13) | |||
C228 | LD DE,$0040 | |||
C22B | ADD HL,DE | |||
Finish configuring bubble
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C22C | LD (IX+$04),L | Set corresponding graphic data of bubble | ||
C22F | LD (IX+$05),H | |||
C232 | DEC (IX+$11) | Decrement bubble counter | ||
C235 | RET NZ | Return if not zero | ||
C236 | LD (IX+$0C),$00 | Set dead/non-visible bubble | ||
C23A | RET | |||
C23B | LD HL,$8898 | Set HL to graphics data for bubble burst (5) | ||
C23E | JP $C22C | Jump back and finish configuring bubble | ||
C241 | LD HL,$88B8 | Set HL to graphics data for bubble burst (4) | ||
C244 | JP $C22C | Jump back and finish configuring bubble | ||
C247 | LD HL,$88D8 | Set HL to graphics data for bubble burst (3) | ||
C24A | JP $C22C | Jump back and finish configuring bubble | ||
C24D | LD HL,$88F8 | Set HL to graphics data for bubble final burst (2) | ||
C250 | JP $C22C | Jump back and finish configuring bubble |
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