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Routines |
| Prev: BADC | Up: Map | Next: BB9E |
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Computes the pointer on display file and draw a row of borders for the windows. Used by the routine at BADC.
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| BB6B | LD B,$08 | Set B=8 | ||||||||||
| BB6D | LD E,(HL) | Set DE to point to the address on the display file to draw the corner | ||||||||||
| BB6E | INC HL | |||||||||||
| BB6F | LD D,(HL) | |||||||||||
| BB70 | INC DE | Increment the pointer by 2. All the windows has a margin of 2 bytes | ||||||||||
| BB71 | INC DE | |||||||||||
| BB72 | PUSH HL | Save HL briefly | ||||||||||
| BB73 | LD A,($A1C1) | Set HL to the horizontal position of the windows | ||||||||||
| BB76 | LD L,A | |||||||||||
| BB77 | LD H,$00 | |||||||||||
| BB79 | ADD HL,DE | Point HL to the address of this location in display file | ||||||||||
| BB7A | EX DE,HL | Exchange DE with HL | ||||||||||
| BB7B | POP HL | Restore HL | ||||||||||
| BB7C | CALL $BB82 | Draw one row of pixels for this border | ||||||||||
| BB7F | DJNZ $BB6D | Jump back while there are remaining pixels to draw | ||||||||||
| BB81 | RET | |||||||||||
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This routine draws the corresponding pixels of the tiles borders into display file
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| BB82 | PUSH BC | Save BC | ||||||||||
| BB83 | LD A,(IX+$00) | Put the byte of the left border tile into display file | ||||||||||
| BB86 | LD (DE),A | |||||||||||
| BB87 | INC DE | Increment the pointer to the display file | ||||||||||
| BB88 | LD A,($A1C3) | Set B to the length of the longest line | ||||||||||
| BB8B | LD B,A | |||||||||||
| BB8C | LD A,(IY+$00) | Put the byte of the middle border tile into display file | ||||||||||
| BB8F | LD (DE),A | |||||||||||
| BB90 | INC DE | Increment the pointer to the display files | ||||||||||
| BB91 | DJNZ $BB8C | Jump back while there are middle borders to show | ||||||||||
| BB93 | LD A,(IX+$08) | Put the byte of the right border tile into display file | ||||||||||
| BB96 | LD (DE),A | |||||||||||
| BB97 | INC IY | Point to the next byte of the middle border tile | ||||||||||
| BB99 | INC IX | Point to the next byte of the left border tile | ||||||||||
| BB9B | INC HL | Point to the next address into the display file lookup table | ||||||||||
| BB9C | POP BC | Recover BC | ||||||||||
| BB9D | RET | |||||||||||
| Prev: BADC | Up: Map | Next: BB9E |