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Routines |
| Prev: A8B6 | Up: Map | Next: A914 |
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Double fire weapon. Used by the routine at A0F8.
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| A8F6 | LD HL,$A1E9 | Set HL to the variable address for inventory indicator | ||
| A8F9 | JP $A90B | |||
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Laser. This entry point is used by the routine at A0F8.
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| A8FC | LD HL,$A1EA | Set HL to the variable address for inventory indicator | ||
| A8FF | JP $A90B | |||
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Multiple. This entry point is used by the routine at A0F8.
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| A902 | LD HL,$A1EB | Set HL to the variable address for inventory indicator | ||
| A905 | JP $A90B | |||
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Spray. This entry point is used by the routine at A0F8.
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| A908 | LD HL,$A1EC | Set HL to the variable address for inventory indicator | ||
| A90B | LD (HL),$01 | Set weapon available | ||
| A90D | CALL $A3BA | Draw weapon icon in HUD | ||
| A910 | CALL $BA52 | Change the current weapon of Rex | ||
| A913 | RET | |||
| Prev: A8B6 | Up: Map | Next: A914 |