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A3E1: Draw the sprites for the weapon icons in HUD (2/2)
A3E1 LD A,($A3DD) Increment the horizontal position in the data buffer for the next icon
A3E4 ADD A,$02
A3E6 LD ($A3DD),A
A3E9 POP HL Restore HL
A3EA LD DE,$0020 Increment the address of the graphics data to point to the next weapon icon
A3ED ADD HL,DE
A3EE POP DE Restore DE
A3EF INC DE Point to the next weapon in the weapon inventory status
A3F0 POP BC Restore BC
A3F1 DJNZ $A3C7 Jump back until all the 5 weapon icons are displayed
A3F3 RET
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