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Routines |
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Draw Scores, shield power, lives, bonus points, timer bar and weapon icons. Used by the routine at 9470.
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| A34D | LD B,$03 | Set B to the number of lines of text to print | ||
| A34F | LD IX,$A3F4 | Set IX to the text definition data for the HUD | ||
| A353 | CALL $A487 | Draw HUD text/icons: score, shield power, lives, time bar and points. | ||
| A356 | LD HL,$5801 | Fill into attribute file the attribute color for HUD weapon icons | ||
| A359 | LD B,$02 | |||
| A35B | LD E,$0A | |||
| A35D | LD A,$01 | |||
| A35F | CALL $D6A1 | |||
| A362 | LD HL,$5819 | Fill into attribute file the attribute color for smartbombs icons | ||
| A365 | LD B,$02 | |||
| A367 | LD E,$06 | |||
| A369 | LD A,$02 | |||
| A36B | CALL $D6A1 | |||
| A36E | CALL $A3BA | Draw the sprites for the weapon icons in HUD | ||
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Draw smartbombs. This entry point is used by the routines at 9739 and D22C.
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| A371 | LD A,($A205) | Set A to the number of smartbombs availables | ||
| A374 | SLA A | Computes address in A3AA for obtain the offset of the graphics data of the corresponents smartbomb icons | ||
| A376 | SLA A | |||
| A378 | LD E,A | |||
| A379 | LD D,$00 | |||
| A37B | LD HL,$A3AA | |||
| A37E | ADD HL,DE | |||
| A37F | CALL $A383 | Draw the sprites for the smartbomb icons in HUD | ||
| A382 | RET | |||
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