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9F8F: Hide a portion of Rex to simulate teleporting
Used by the routine at 9E67.
9F8F LD DE,$001E Set DE to the increment for point to the next line of pixels
9F92 LD (HL),C Copy the graphic data from C into room graphic data
9F93 INC HL
9F94 LD (HL),C
9F95 INC HL
9F96 LD (HL),C
9F97 ADD HL,DE Increment HL to the next line
9F98 DJNZ $9F92 Jump back until all the lines of Rex are hidden
9F9A RET
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