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Routines |
| Prev: 9E05 | Up: Map | Next: 9E3D |
| 9E15 | LD A,$01 | |||
| 9E17 | LD ($A1F8),A | Set Rex atoms flushing active | ||
| 9E1A | LD ($A1F9),A | Set Rex teleporting active | ||
| 9E1D | XOR A | |||
| 9E1E | LD ($A1FB),A | Set Rex teleporting on init game | ||
| 9E21 | LD ($A1F6),A | Set Rex invisible | ||
| 9E24 | LD A,$64 | Set teleporting counter loop to 100 | ||
| 9E26 | LD ($A1FA),A | |||
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Reset buffer data for teleporting and configure sound
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| 9E29 | LD HL,$A0AD | Reset teleporting buffer data | ||
| 9E2C | LD DE,$A0AE | |||
| 9E2F | LD BC,$003B | |||
| 9E32 | LD (HL),$00 | |||
| 9E34 | LDIR | |||
| 9E36 | LD DE,$D546 | Set DE to teleporting sound | ||
| 9E39 | CALL $D37F | Configure sound channel and mixer register | ||
| 9E3C | RET | |||
| Prev: 9E05 | Up: Map | Next: 9E3D |