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Routines |
Prev: 9E05 | Up: Map | Next: 9E3D |
9E15 | LD A,$01 | |||
9E17 | LD ($A1F8),A | Set Rex atoms flushing active | ||
9E1A | LD ($A1F9),A | Set Rex teleporting active | ||
9E1D | XOR A | |||
9E1E | LD ($A1FB),A | Set Rex teleporting on init game | ||
9E21 | LD ($A1F6),A | Set Rex invisible | ||
9E24 | LD A,$64 | Set teleporting counter loop to 100 | ||
9E26 | LD ($A1FA),A | |||
Reset buffer data for teleporting and configure sound
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9E29 | LD HL,$A0AD | Reset teleporting buffer data | ||
9E2C | LD DE,$A0AE | |||
9E2F | LD BC,$003B | |||
9E32 | LD (HL),$00 | |||
9E34 | LDIR | |||
9E36 | LD DE,$D546 | Set DE to teleporting sound | ||
9E39 | CALL $D37F | Configure sound channel and mixer register | ||
9E3C | RET |
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